Armored Core VI Regulation 1.03.1 Patch Notes and Updates

Armored Core VI Regulations

Armored Core VI Fires of Rubicon is developed by FromSoftware and published by Bandai Namco Entertainment Inc., fusing their mecha expertise with iconic action gameplay. In this game, players can look forward to engaging in dynamic and all-encompassing combat, piloting their mech across a vast and diverse landscape, both on the ground and in the air. Victory depends on making full use of the mech’s mobility and the vast battlefield.

The game’s customization options allow players to customize their armored core with a variety of parts, which not only affect attacks, but also the way the mech moves and fights, providing a unique approach to each mission. And, to add to the excitement, players will face powerful boss battles, both up close and from a distance, requiring a combination of offensive and defensive strategies. This new version promises an action-packed experience for mecha fans and action gamers alike.

Armored Core VI Rules 1.03.1 Patch Notes

weapons unit

Explosive thrower “DF-ET-09 TAI-YANG-SOU”: Increase effective range/total number of bombs, reduce reloading time

Linear Rifle “LR-036 CURTIS”: reduced recoil / charging time

Linear Rifle “LR-037 HARRIS”: Increased Chg.Attack power/cooldown, reduce charging time

Shotgun “SG-026 HALDEMAN”: reduced direct hit adjustment

Shotgun “SG-027 ZIMMERMAN”: Attack power/impact power/cumulative impact power/direct hit adjustment decreased

Pistol “HG-003 COQUILLETT”: Increase the total number of rounds

Pistol “HG-004 DUCKETT”: Increase the total number of rounds

Explosive Pistol “MA-E-211 SAMPU”: Increased total number of rounds

Needle gun “EL-PW-00 VENTO”: Increase the total number of rounds

BAZOOKA “DF-BA-06 XUAN-GE”: Increase projectile speed and reduce reloading time

BAZOOKA “MAJESTIC”: Increase projectile speed, reduce reload time

BAZOOKA “LITTLE GEM”: Increase projectile speed, reduce reload time

Detonating rocket launcher “44-141 JVLN ALPHA”: increases projectile speed, reduces reload time

Grenade “DF-GR-07 GOU-CHEN”: Increase the total number of rounds/projectile speed and reduce the reloading time.Bullets now explode after reaching effective range, even if they don’t make contact

Grenade “DIZZY”: Increases total bullet/projectile velocity, reduces reload time. The effective range has also been adjusted.Bullets now explode after reaching effective range, even if they don’t make contact

Grenade “Iridium”: Increases total ammo count/projectile speed, reduces reload time. Reduces sway caused by accumulated recoil. The effective range has also been adjusted.Bullets now explode after reaching effective range, even if they don’t make contact

Plasma Rifle “IA-C01W1: Nebula”: Chg reduced. Attack power/change affects/changes. accumulation.Impact, increase charging time

Siege handheld missile “WS-5000 APERITIF”: increased reload time, reduced guidance

Grenade “EARSHOT”: Reduced reload time.Bullets now explode after reaching effective range, even if they don’t make contact

Grenadier “Songbird”: attack power/influence/cumulative influence reduced.Bullets now explode after reaching effective range, even if they don’t make contact

Electric shock needle launcher “VE-60SNA”: Reduced impact/accumulated impact/direct hit adjustment/attack power of continuous attacks

Laser Cannon “VP-60LCS”: Increase the total number of rounds

Diffusion laser cannon “VP-60LCD”: Increase the total number of rounds

Pulse Shield Launcher “EULE/60D”: increased total rounds/pulse shield durability, reduced weight/EN loadout

Light wave cannon “IA-C01W3: AURORA”: EN load reduced.Energy gun specs now apply to this weapon

Dual missile “BML-G1/P31DUO-02”: Increase attack power/impact power/cumulative impact power/guidance/projectile speed

Dual missile “BML-G1/P32DUO-03”: Increase attack power/impact power/cumulative impact power/guidance/projectile speed

Dual missile “BML-G2/P08DUO-03”: Increase attack power/impact power/cumulative impact power/guidance/projectile speed

Active homing missile “BML-G3/P04ACT-01”: increased guidance/homing lock time/projectile speed

Active homing missile “BML-G3/P05ACT-02”: increased guidance/homing lock time/projectile speed

Needle missile “EL-PW-01 TRUENO”: reduced guidance.Projectiles now follow a stable trajectory

Coral Missile “IB-C03W3:NGI 006”: Chg reduced. Attack power/change affects/changes. accumulation.Impact/direct hit adjustments

Laser rail “45-091 ORBT”: increased attack power/direct hit adjustment/ideal range/effective range/projectile speed

Laser Turret “VP-60LT”: Increased projectile speed/laser turret attack frequency

Frame parts

HEAD “AH-J-124 BASHO”: Add system recovery

HEAD “HD-011 MELANDER”: Increase attitude stability/system recovery

HEAD “HD-033M VERRILL”: Add system recovery

HEAD “HD-012 MELANDER C3”: Increase attitude stability/system recovery

HEAD “DF-HD-08 TIAN-QIANG”: Increase attitude stability/system recovery

HEAD “VP-44S”: Increase attitude stability/system recovery

HEAD “VP-44D”: Decreased attitude stability

HEAD “VE-44A”: Increase attitude stability/system recovery

HEAD “HC-2000 FINDER EYE”: Improve system recovery capabilities

HEAD “HC-2000/BC SHADE EYE”: Improve system recovery capabilities

HEAD “HC-3000 WRECKER”: Add system recovery

HEAD “HS-5000 APPETIZER”: Increase attitude stability/system recovery

HEAD “EL-TH-10 FIRMEZA”: Add system recovery

HEAD “EL-PH-00 ALBA”: Improve system recovery capabilities

HEAD “20-081 MIND ALPHA”: Increase attitude stability/system recovery

HEAD “20-082 MIND BETA”: System recovery reduced

HEAD “IB-C03H: HAL 826”: Increase posture stability

Core “NACHTREIHER/40E”: Increase attitude stability/generator output adjustment.

Core “IA-C01C: Ephemera”: reduced AP/anti-energy defense/anti-explosion defense/posture stability

Weapon “AA-J-123 BASHO”: Reduced reactionary kinetic energy defense / anti-explosive defense

ARMS “AA-J-123/RC JAILBREAK”: Reduced reaction kinetic energy defense/anti-explosive defense

ARMS “AR-011 MELANDER”: Enhanced recoil control

ARMS “AR-012 MELANDER C3”: Enhanced recoil control

Weapon “DF-AR-08 TIAN-QIANG”: Enhanced recoil control

Weapon “DF-AR-09 TIAN-LAO”: Enhanced recoil control

ARMS “VP-46S”: Enhanced recoil control

ARMS “VP-46D”: Enhanced recoil control

Weapon “NACHTREIHER/46E”: Enhanced recoil control

ARMS “VE-46A”: Enhanced recoil control

ARMS “AC-2000 TOOL ARM”: Enhanced recoil control

ARMS “AS-5000 SALAD”: Enhanced recoil control

ARMS “EL-TA-10 FIRMEZA”: Enhanced recoil control

ARMS “EL-PA-00 ALBA”: Enhanced recoil control

ARMS “04-101 MIND ALPHA”: Increased recoil control

ARMS “IA-C01A: EPHEMERA”: Enhanced recoil control

ARMS “IB-C03A:HAL 826”: Increased recoil control

Bipods “AL-J-121 BASHO”: Increase posture stability/jumping distance

Bipods “AL-J-121/RC JAILBREAK”: Increased posture stability/jumping distance

Bi-pedal “LG-011 MELANDER”: Increased posture stability/jumping distance

Bi-pedal “LG-012 MELANDER C3”: Increased posture stability/jumping distance

Bipods “DF-LG-08 TIAN-QIANG”: Increase posture stability/jumping distance

Bi-pedal “VP-422”: Increased posture stability/jumping distance

Bipods “VE-42A”: Increase AP/posture stability/jumping distance

Bi-pedal “2C-2000 CRAWLER”: Increased posture stability/load limit/jumping distance

Bi-pedal “2C-3000 WRECKER”: Increase AP/posture stability/jumping distance

BIPEDAL “2S-5000 DESSERT”: Increase AP/attitude stability/jump distance

Bi-pedal “EL-TL-10 FIRMEZA”: Increased jumping distance

BIPEDAL “EL-PL-00 ALBA”: Increased posture stability/jumping distance

BIPEDAL “06-041 MIND ALPHA”: Increased posture stability/jumping distance

Bipods “IA-C01L: EPHEMERA”: Increased posture stability/jumping distance

Bipods “IB-C03L: HAL 826”: Increased posture stability/jumping distance

Reverse joint “KASUAR/42Z”: Increase posture stability

REVERSE JOINT “06-042 MIND BETA”: Increase posture stability

Reverse joint “RC-2000 SPRING CHICKEN”: Increases posture stability

Quadruped “LG-033M VERRILL”: AP reduced

Quadruped “VP-424”: AP reduced

internal parts

BOOSTER “AB-J-137 KIKAKU”: Increased upward thrust

BOOSTER “BST-G1/P10”: Increase upward thrust

Booster “BST-G2/P04”: Increased upward thrust

BOOSTER “BST-G2/P06SPD”: Increase upward thrust

Booster “ALULA/21E”: Increased upward thrust

Booster “FLUEGEL/21Z”: Increased upward thrust

BOOSTER “BC-0600 12345”: Increased upward thrust

BOOSTER “BC-0400 MULE”: Increase upward thrust

Booster “IA-C01B: GILLS”: Increased upward thrust

Booster “IB-C03B:NGI 001”: Increased upward thrust

FCS “FCS-G2/P05”: Reduced close range assist

FCS “FC-006 ABBOT”: Reduced close range assist

FCS “FC-008 TALBOT”: Close assist reduced

Generator “AG-J-098 JOSO”: Increased EN capacity/supply recovery/energy gun specifications

Generator “AG-E-013 YABA”: Increased EN capacity/supply recovery/energy gun specifications

Generator “AG-T-005 HOKUSHI”: Increased EN capacity/energy gun specifications

expansion

Extended “Pulse Protection”: Increased Resilience

Extended “Terminal Armor”: increased duration

  • Adjust posture recovery rate based on total weight. ACS strain now dissipates faster on lighter AC and slightly slower on heavier AC
  • Adjusted various acceleration speeds based on total weight
  • Maximum speed reduced during Heavy AC’s Assault Boost
  • Reduced the attack range of the quadrupedal kick attack
  • Increased EN consumption when hovering using quadruped legs
  • Shock reduction effect reduced during Assault Boost
  • Reduced impact/cumulative impact when colliding with enemies during Assault Boost
  • Reduced impact/cumulative impact from accelerating kicks for all leg types except reverse joints
  • Adjusted the damage done by certain weapons when attacking the pulse shield deployed by the Pulse Shield Launcher “EULE/60D”

Bug fixes

  • Fixed a bug with the Coral Oscillator “IB-C03W2: WLT 101” where the tracking ability of charged attacks was stronger than expected when using quadrupedal legs
  • Fixed a bug where the attack warning mark would not be displayed when the enemy AC equipped in the left rear slot fires the detonating missile “45-091 JVLN BETA”
  • Fixed a bug where the attack warning sound would not play correctly when an enemy fires the “Iridium” grenade
  • Fixed a bug where the charged attacks of the Light Wave Blade “IA-C01W2: Moonlight” and the Coral Oscillator “IA-C01W7: ML-REDSHIFT” would pass through certain structures/objects
  • Fixed a bug where reloading with a full magazine would cause some weapons to fire unexpectedly
  • Other bug fixes

trend

armored core

Armored Core is a mecha video game launched in 1997 on the PlayStation. It is produced by FromSoftware and published by Sony Computer Entertainment. The game marked the beginning of the Armored Core series. The story takes place in the future, when the earth suffers a disaster and people have to live underground. Players can control armored cores in battles with other cores and vehicles.

The game lets you customize your core with different parts and items as you complete missions and earn points. Reviewers loved the game, especially its customization and multiplayer features.

Armored Core Trailer

Armored Core gameplay

In the game’s single-player mode, players choose missions to fight against enemies and earn points. The missions take place in different terrains, such as desert bases and space stations, with open levels where enemies can attack from any direction. The game offers various weapon types such as guns, rockets, lasers, missiles, and swords, all of which can be customized to the player’s preference and purchase.

Players need to manage their ammo and repair costs, which are deducted from their mission rewards. They use the money earned from missions to buy weapons and AC (Armored Core) parts. Mission payouts increase as the player progresses, but choosing specific missions may affect the direction of the story in subsequent games. The game also features a two-player versus mode for multiplayer play using split-screen or a PlayStation Link cable.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

Leave a Comment